TECHNICAL & SERIOUS GAME DESIGNER
Hi, my name is Benjamin, and I am a Game Designer graduating from RUBIKA Supinfogame in June 2024 !
As a Technical Game Designer, I strive to empower other designers by doing quick feature prototypes, strenghtening the design pipeline for better feature implementation, building design authoring tools or using existing ones to improve the workflow, and ensuring transmissible knowledge via Technical Design Documents.
I dream to build experiences that help us make more sense of the world, others and ourselves since a very young age - originally through writing and worldbuilding - but games is the medium I finally fell in love with while studying Human Sciences and Performing Arts at Paris X. I also love teaching and simplifying complex topics.
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As a Serious Game Designer, I deeply believe in the power of play, collaborative design and immersive storytelling to adress today's greatest challenges by fostering more empathy, cooperation and meaningful connections. To create simulated environments where we can fail better to learn better, and positively change our way to see the world or act in it.
I am open to design for any game format, genre and platform : feel free to reach out !
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- MAIN TOOLS -
= Used frequently over the last years
Design
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Google Apps
(including custom scripting)
Figma
Blender
Prototype
Unreal Engine
Unity 3D
Pen & Paper
Godot
Other
Google Scripts
Qt Framework
Odin Inspector
Confluence
Git
Web Requests
Code
C#
C++
Python
Lua
- FAVOURITE SYSTEMS -
- FAVOURITE GAMES -
- FAVOURITE MOVIES -
- FAVORITE BOOKS & COMICS -